AutoMesh
FUEL Fandom Wiki Edit Landscape Object Frequency entry
ADDMESH: <mesh name> [<property> …]
Properties
Properties can be either boolean or numeric. A boolean property is true if it is included and false if it is excluded. A numeric property has a value of the integer concatenated with it after the property name.
Boolean
OnATVPark
OnStormed
OnIncinerated
OnSnowed
OnFlooded
OnSanded
NoStormed
NoIncinerated
NoSnowed
NoFlooded
NoSanded
OnFrozen
OnDesert
OnMountain
NoFrozen
NoDesert
NoMountain
NoOcclusion
ShortCut
LinePosition
BigTarmacRoad
SmallTarmacRoad
BigDirtRoad
SmallDirtRoad
NormalDirtRoad
NormalTarmacRoad
RunWay
HighWay
FieldRoad
GoatPath
OnHub
NoHub
LargeElectrical
InTheForest
OnForest
NoForest
AtTheWind
VeryFlatGround // GroundMaxPente = 0.050000001;
EdgyGround // GroundMaxPente = 1.5;
FlatGround // GroundMaxPente = 0.30000001;
VeryRare // Probability = 0.0099999998;
VeryFrequent // Probability = 1.0;
FairlyRare // Probability = 0.050000001;
FairlyFrequent // Probability = 0.2;
InDeepWater
InShallowWater
OnLakeBeach
PerturbCoord
FarFromRoad
OnTerra
TakeStoneColor
CloseToRoad
OnRockyArea
OnTarmacRoad
GulchSide
RoadMiddle
GroundNormal
ParalelRoad
DownHill
WildField
CultivatedField
CityPopulation
TownPopulation
CountryPopulation
RandomRot
// For all properties // if v25 == a4, do stuff
Integer
MaxDistToRoad
MinDistToRoad
SideDist
ExteriorCurveMinCurve
ExteriorCurveMaxCurve
InteriorCurveMinCurve
InteriorCurveMaxCurve
MiddleDist
Probability
// * 0.0099999998
CrossingDist
Frequency // max(int, 5)
Phase
GroundMaxPente
// * 0.0099999998
GroundMaxTrou
// * 0.0099999998
HumidityMin
// * 0.0099999998
HumidityMax
// * 0.0099999998
RoughnessMin
// * 0.0099999998
RoughnessMax
// * 0.0099999998
OnTerraMiddle
// same as OnTerraMiddleMax
OnTerraMiddleMax
// if int <= 0.0099999998, then int = v20 // OnTerra = 1; // v25 = 2;
OnTerraMiddleMin
// if int <= 0.0099999998, then int = v20 // OnTerra = 1; // v25 = 2;
Limitations
Max 512 chars + 1 null terminator for token. Max 17 tokens, 1 ADDMESH:, 1 mesh name, 15 properties.